![]() So far, so similar, but the main gimmick here is the Celestial Brush, a smart piece of game design which changes the way that you approach and think about environments and puzzles. As you travel the land on your holy quest to fight back the darkness, you’ll come across new Celestial Brush techniques that open up new traversal and combat abilities for Amaterasu, which both act as the key for progressing further and the means of finding new upgrades and secrets in previous areas. Gameplay could most closely be described as a take on the traditional formula of Zelda games, with a heavier focus on hack ‘n’ slash combat (remember, this game was the brainchild of the one and only Hideki Kamiya). Some may feel like this pads out the tale too much, but the new threats encountered seldom feel unnecessary, and the extra runtime allows for the worldbuilding and lore to be continually deepened. It’s rather like the 'ending' of Kid Icarus: Uprising defeating the main villain is not the end of the story outright, but merely the end of one story arc and the introduction of a bigger one. While it may be a rather tired tale of an ancient dark evil coming to scourge the land simply because it's evil and that's what evil does, this narrative nonetheless does a solid job of motivating your quest, and the game continues to raise the stakes far further than one would initially expect, which comes as a pleasant surprise. Since then, 100 years have passed, and after a mysterious figure comes along and frees the dragon from its captivity, the goddess Amaterasu is called to bring down the beast again. The story of Okami opens with a nearly twenty-minute cutscene which sets the stage for this close-to-40-hour adventure, detailing the story of how a warrior and a wolf battled an evil dragon to save a town from its curse and bring peace to the land of Nippon. Fast forward many years (and ports) later and here we are in 2018, where the Switch port of Okami HD marks the first time the action adventure has been available 'on the go'. Clover made its name on producing interesting new IP instead of sequels, and its magnum opus was the seminal Okami, originally released on the PlayStation 2 in 2006. Nowadays, Platinum Games is one of the most respected names in gaming when it comes to action titles, but long before the studio was founded, many of its staff members were part of a Capcom subsidiary called Clover Studio. ![]()
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